Peter Camden, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with black highlights, and long pastel pants that bunch up around his shoes. He is portly but not overly obese. His long silver hair reaches down to his waist. His hazel eyes peer out from beneath his Stetson tan hat.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also has developed a complete distrust of the Barkeep profession.
History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Tanner job and began his own company from there.
Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge
Flaws: Selfish, Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Tanner
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1 Simple lock. 1 Healer’s kit. 1 Average lock.
Tim Marley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in an above average manner. He wears a feathered hat to hide his balding. His eyes are brown and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Emotional. Bonds: Attractive, Family. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Smoky quartz (80 gp). Red-brown spinel (150 gp). Chrysoberyl (150 gp).
Rolf Heiser, Male Human [Permalink]
Personal [hide]
Description: An older man who wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case, he is not a threatening figure. His chestnut hair is kept up in a ponytail inside a small hat. His eyes are likewise blue.
Personality: Overbrimming with self-confidence, Rolf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the east, but his parents moved at a very young age to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. Since then, he has sought to make the best of life.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Flaws: PTSD. Bonds: Immigrant, Job. Occupation: Butcher
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Silver pearl (150 gp). Hematite (14 gp). 1 Disguise kit. 1 Magnifying glass.
Manfred Cooper, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears long strands of jet and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. His blue eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born at the edge of vast plains. A few years later when the south was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Shy. Bonds: Rich, Nature, Immigrant. Occupation: Cartwright
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 100 gp.
Wymar Gyula, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He wears his red hair down. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.
History: Wymar hails from a village terrorized by drow. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and revenge
Flaws: Depressed, Impulsive. Bonds: Rich, Enemies, Adventurer. Occupation: Stylist
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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