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NPC Generator

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Advanced [show]


Peter Gyula, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He is physically well-built. He is bald on top and has large blonde tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of gnolls once and for all.

History: He got into the Cartwright business at a young age. Peter was born on a far eastern island where he grew up under the tutelage of his mother, an expert Cartwright. He struck the Cartwright job and began his own company from there.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and someone believes him a fraud

Flaws: Ugly. Bonds: Rich, Job, Enemies, Immigrant. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Peter Gyula, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)10 (+0) 6 (-2)13 (+1)
Skills Animal Handling +0, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Arnold Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered falchion and tarnished whip as well. His brown hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a merchant and was forced into it by his family

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Family, Nature. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Arnold Gladstone, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Everard Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has moderate length black hair. His eyes are brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Everard studied abroad. His divine abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Everard Shipley, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)12 (+1) 8 (-1)15 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Banded agate (15 gp). Silver pearl (150 gp).


Social Check DCs


Dustin Rutland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue collared shirt and yellow pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He keeps his brown hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.

History: The child of northern immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Immigrant, Adventurer. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Dustin Rutland, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills History +1, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Blythe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His moppish black hair is in a traditional bowl cut. His blue eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a small toy that he constantly fidgets with.

History: Trym was born the youngest of three triplets. A few years later when the north was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: To reunite with his absent father; and doesn't want to be a mayor and was forced into it by his family

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor, Immigrant, Family. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Trym Blythe, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)5 (-3) 6 (-2)13 (+1)
Skills Nature -1, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 16000 sp.


Social Check DCs

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