Charles Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white tunic with blue highlights, and long tan pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. He has several tiny sapphire earrings on each ear.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: He's in love; and he has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich, Military, Has a crush. Occupation: Seamstress
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp.
Theobald Wellington, Male Human [Permalink]
Personal [hide]
Description: This northern man is wearing colorful clothing, dressed as a Priest. His clothes are grease stained in places. His hair, while still mostly brown, has prominent grey streaks. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His psionic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Gifted, Artistic, Justice. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Priest
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Deep green spinel (90 gp). Lapis lazuli (10 gp). Carnelian (20 gp). 3 Antitoxin. 3 Antitoxin. 1 Alchemist’s fire.
Kody Ryley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His whole body is exceptionally muscular. His long black hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.
History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: To be a Engraver again; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 90 pp. Golden pearl (40 gp).
Heward Spalding, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and black handkerchief worn on his left side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is blonde, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to have a good time and be beloved; and a deep hatred of drow
Ideals: Gifted, Optimist. Bonds: Attractive, Job, Enemies, Criminal record. Occupation: Map Maker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 900 sp. Hematite (16 gp). Rock crystal (30 gp).
Robert Alton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is thinning but still full. His eyes are likewise brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Navigator.
Motivation: He wants nothing more than to rejoin the army; and to clean up the streets
Flaws: Disease. Bonds: Job, Criminal record, Military, Guardian. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
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