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NPC Generator

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Advanced [show]


Chad Mori, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a great chef.

History: Chad was born the youngest of three triplets. A freak accident while working with his Sculptor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Ideals: Athletic, Disciplined, Gifted. Flaws: Disease. Bonds: Family, Enemies. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Chad Mori, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 10 (+0)13 (+1) 17 (+3)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Chad Riley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His golden hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Dyer. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Bonds: Job, Adventurer, Poor, Enemies, Military. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Chad Riley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Jade (140 gp). Rock crystal (20 gp). 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument. 1 Healer’s kit.


Social Check DCs


Tim Tattersall, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a perfectly clean shirt and pair of pants. He is an epitome of beauty. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 16th year, his parents were killed by a giants raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: He is terrified, and will act out of fear; and someone believes him a fraud

Ideals: Artistic. Flaws: Addict, Hedonist, Fearful. Bonds: Attractive, Enemies. Occupation: Junk Dealer

Voice: Prounounces S like Z

Attributes [hide]

Tim Tattersall, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 4 Alchemist’s fire. 1 Holy water.


Social Check DCs


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown shirt with thin white vertical stripes and red pants. He has moderate length silver hair. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Performer, his father struggled to pay the bills. He moved out west to avoid the crime he committed. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Poor, Criminal record. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Arnold Mitchell, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Moss agate (10 gp). Moonstone (70 gp). Amber (120 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gilbert Graham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His hair is brown and curly. His brown unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Ploughman in town.

History: He got into the Ploughman business at a young age. He helped his mother out around the business and became quite the natural. He has worked as a Ploughman like his mother before him.

Motivation: Further expansion of business; and his religion dominates his actions

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Religious, Job. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Gilbert Graham, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)10 (+0) 16 (+3)15 (+2)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Golden yellow topaz (400 gp).


Social Check DCs

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