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Advanced [show]


Rolf Barney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy chestnut hair. He has brown eyes and a white hat with a red feather.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid.

Ideals: Entrepeneur. Bonds: Rich, Job, Slave, Has a crush. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Rolf Barney, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)6 (-2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Jet (50 gp).


Social Check DCs


Gerald Abram, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of the four houses of cards around his neck, and a pickaxe on his belt, and is pretty ugly. He has shaved his head bald. His eyes are gray and catlike.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He is obsessed with finding treasure.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Gerald Abram, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Wymar Berkeley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing black shirts, loose pants, and blazers most of the time. His chestnut hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Persistence. Bonds: Attractive, Religious, Adventurer. Occupation: Laborer

Voice: Spits and sputters

Attributes [hide]

Wymar Berkeley, Male Human Fighter 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)10 (+0) 15 (+2)11 (+0)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gunter Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Gardener. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Sellsword, but he got bored and became a Gardener. He used his abilities to travel the world and help people.

Motivation: He wants revenge against illithids.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Gunter Kendal, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)15 (+2) 14 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Altham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His tied-back hair is golden. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He also has developed a complete distrust of the Junk Dealer profession.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Carpenter for hire.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Godfrey Altham, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Rhodochrosite (16 gp). Azurite (16 gp).


Social Check DCs

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