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Advanced [show]


Patrick Payton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a pastel vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small plains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: A deep hatred of goblins; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Patrick Payton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)9 (-1) 11 (+0)8 (-1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Deep blue spinel (500 gp). 1 Bullseye lantern. 1 Masterwork Musical instrument. 1 Healer’s kit.


Social Check DCs


Drogo Richie, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair, when down, is lengthy. His blue eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. When he's not drinking or sleeping the drinks off, he's doing music.

History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined, Artistic. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Drogo Richie, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 14 (+2)9 (-1) 13 (+1)5 (-3)
Skills Intimidation -1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1700 sp.


Social Check DCs


Guy Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He has styled his silver hair well, parting it to the left. His eyes are violet and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered west to less war torn lands. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly, Shy, PTSD. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Guy Melancon, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1400 sp. Violet garnet (300 gp). Black pearl (300 gp). Alexandrite (300 gp). 1 Chain shirt.


Social Check DCs


John Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Merchant business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He inherited the family business which he has now maintained for 10 years.

Motivation: To be a Crown-heir again.

Ideals: Joker. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

John Stratford, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 18 (+4)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +2, Athletics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork manacles. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Diggory Brady, Male Human [Permalink]

Personal [hide]

Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a long black beard, and similarly colored long hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a gnolls raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Secretive. Bonds: Poor, Attractive, Religious, Enemies. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Diggory Brady, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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