Alex Hayley, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. He has a small bristly mustache and wavy silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality
Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Percival Snape, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a yellow poncho over his likewise colored trousers and shirt. His small hat is riddled with cuts and holes. He has gray eyes and a yellow hat with a blue feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him.
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Doctor
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dustin Cotton, Male Human [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his pastel robe, and carries longswords. His golden hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Fighting, Philantrophist, Gifted. Bonds: Job, Military. Occupation: Bricklayer
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Cory Warwick, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in violet turtlenecks beneath a red coat with white slacks. He has styled his golden hair well, parting it to the right. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Cory was born in the east. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a navigator and was forced into it by his family
Ideals: Disciplined, Persistence. Bonds: Attractive, Job, Family. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 4 (-3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp. Red garnet (160 gp).
Ralf Cotton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His silver hair is long and unkept. His eyes are amber and beady.
Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 8 years old his parents immigrated from the south. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He left for the south, certain he would find work there.
Motivation: Retire the richest man in the south; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
