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NPC Generator

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Advanced [show]


Roland Burton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: He will rave to anyone who will listen. He receives visions of the future at random moments

History: Roland was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Gifted. Flaws: Insane, Racist. Bonds: Attractive, Family. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Roland Burton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Average lock.


Social Check DCs


Gunter Kendall, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has styled his blonde hair well, parting it to the right. His amber eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the large cave and found the beat up longsword and armor he uses now. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.

Motivation: An old rival family wants him found; and money/treasure

Flaws: Shy. Bonds: Attractive, Rich, Family, Nature. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Gunter Kendall, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)10 (+0) 17 (+3)13 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Norman Sydney, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is greasy and uncared for. His violet eyes peer out from beneath his broad white hat.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: He was born in the north, but his parents moved at a very young age to the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the north, certain he would find work there.

Motivation: He wants revenge against illithids.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Carter

Voice: Posh accent

Attributes [hide]

Norman Sydney, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)15 (+2) 16 (+3)14 (+2)
Skills Athletics +1, Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 4000 cp. 1 Half-Plate.


Social Check DCs


Trey Garrick, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. His chestnut hair, when down, is lengthy. His violet eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Entrepeneur, Impeccable. Flaws: Ugly, Antagonistic. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Trey Garrick, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)13 (+1) 17 (+3)13 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1700 sp. Rhodochrosite (12 gp). Deep green spinel (110 gp). 1 Darkwood Shield. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Don Tewksbury, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. His hair is auburn and curly. His thin eyebrows rest above his beady amber eyes.

Personality: Don is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: When he was but 5 years old his parents immigrated from the east. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.

Motivation: To unite with his brother; and to be a glassblower again

Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Tewksbury, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Deep blue spinel (900 gp). Deep green spinel (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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