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NPC Generator

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Advanced [show]


Anthony Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are amber and catlike.

Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His father raised him in a mountain cabin. A gifted student he started as a Dyer, but he got bored and became a Glassblower. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Dyer again; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Job. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Anthony Carlisle, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Half-Plate. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Percival Brady, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.

History: He is a Deep Scion in disguise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: He wants revenge against dire rats.

Flaws: Shy, Lazy. Bonds: Attractive, Adventurer, Enemies, Rich. Occupation: Weaver

Voice: High pitched, excited

Attributes [hide]

Percival Brady, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)14 (+2) 7 (-2)15 (+2)
Skills Acrobatics +5, Medicine +0
Senses Passive Perception 8
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 100 gp.


Social Check DCs


Heward Compton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. With a patchy red beard and wild red hair. His eyes are blue and he is always smoking a pipe.

Personality: Heward wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants nothing more than to rejoin the army; and regain custody of his daughter

Ideals: Disciplined, Gifted. Bonds: Immigrant, Family, Military. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Heward Compton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)5 (-3) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears just a blue suit. His white hair, when down, is lengthy. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.

History: Ernest was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Navigator and was forced into it by his family.

Ideals: Gifted, Persistence. Flaws: Ugly, Shy. Bonds: Family. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Ernest Stanley, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 17 (+3)15 (+2) 8 (-1)12 (+1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. Blue quartz (14 gp). Black pearl (900 gp).


Social Check DCs


Odo Huxley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a tan and green handkerchief worn on his left side. His hair is greying and his face has many wrinkles. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Odo's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Justice, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive, Military. Occupation: Butcher

Voice: Breathy voice

Attributes [hide]

Odo Huxley, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 10 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Star ruby (900 gp). Black pearl (600 gp). Chrysoprase (50 gp). Jet (150 gp). 1 Minor magic item.


Social Check DCs

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