Gerald Fulton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in white turtlenecks beneath a grey coat with brown slacks. His golden hair is cut short. He has a dull look in his gray eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He feeds upon the attention of others.
History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He tends to his Stylist job now, and dutifully fulfills any obligations he has.
Motivation: He's attracted to the PC; and sabotage a competitor
Ideals: Disciplined. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Giant, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Solid gold idol (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Gunter Walcott, Male Human [Permalink]
Personal [hide]
Description: A 5'1" western man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His hair is short and silver. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.
History: He was born in the west, but his parents moved at a very young age to the east. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted druidic powers by his dying sister.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Barrister
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp. Chrysoberyl (110 gp).
Patrick Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He sports a long white beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is an amazing painter.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: He loathes his own lifestyle; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Nature, Job. Occupation: Healer
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 17000 cp.
Peter Perry, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is renowned for his bright black suits and hats. He has styled his blonde hair well, parting it to the left. His amber unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.
History: Peter was born in the south. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Opinionated, Persistence. Flaws: Ugly, Disease, Fearful. Bonds: Family. Occupation: Stylist
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Terran, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Hugh Gyula, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His hair is silver and curly. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, In love, Job. Occupation: Layabout
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Alexandrite (700 gp). Alexandrite (700 gp). 1 Banded mail. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!