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NPC Generator

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Advanced [show]


Adam Ashley, Male Human [Permalink]

Personal [hide]

Description: A 5'10" southern man, he typically wears black cloth garments or leather armor. His silver hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult.

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Painter

Voice: Rolls R's

Attributes [hide]

Adam Ashley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 9 (-1)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Roger Staurheim, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars, he is not a threatening figure. His white hair is braided into rings. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Roger managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure

Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Immigrant, Rich. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Roger Staurheim, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)17 (+3) 13 (+1)8 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Rich purple corundum (900 gp). Carnelian (80 gp).


Social Check DCs


Conrad Hailey, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a small bristly mustache and wavy golden hair. His eyes are likewise violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing writing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Athletic, Artistic. Flaws: Greedy. Bonds: Religious. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Conrad Hailey, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 8000 cp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gomory Coombs, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man likes to wear ponchos typically of a light grey in addition to tight pants. His brown hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Poor, Military, Criminal record. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Gomory Coombs, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Healer’s kit. 1 Average lock. 1 Climber’s kit.


Social Check DCs


Norman Appleton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with small hat. With a patchy brown beard and wild brown hair. His eyes are green.

Personality: He exudes charisma. He is a tour de force of persuasion. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Further expansion of business.

Flaws: Insane, Secretive. Bonds: Attractive, Religious, Job. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Norman Appleton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)7 (-2) 11 (+0)15 (+2)
Skills History +0, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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