Everard Clare, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He keeps his long chestnut hair kept up in a rat tail. His thin eyebrows rest above his beady amber eyes.
Personality: He is irascible and easily irritated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend; and marry his brother to traveling adventurers
Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer. Occupation: Weaver
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2300 sp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Chain shirt.
Charles Kitchur, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this eastern man wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His white hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the east, but his parents moved at a very young age to the south. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Guard
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Breastplate.
Anthony Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a white low-cut shirt, and a broad hat upon his head. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are white and perfect.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.
History: When he was but 7 years old his parents immigrated from the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Baker
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Jocelyn Windsor, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His white hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Jocelyn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He is terrified, and will act out of fear; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic, Fearful. Bonds: Family, Military, Adventurer. Occupation: Sailor
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: Black opal (1200 gp). 1 Minor magic item.
Rolf Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Performer for the past few years.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Religious. Occupation: Performer
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
