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NPC Generator

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Lance Washington, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a worn and beaten armor. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: He got into the Butcher business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Retire the richest man in the east; and to unite with his sister

Ideals: Justice, Entrepeneur. Flaws: Hedonist. Bonds: Job, Family. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Lance Washington, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Average lock. 1 Magnifying glass.


Social Check DCs


Reynard Dumph, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. He sports a long white beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He receives visions of the future at random moments

History: Reynard lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: Regain custody of his son; and marry his sister to traveling adventurers

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Bookbinder

Voice: Pronounces difficult words wrong

Attributes [hide]

Reynard Dumph, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anthony Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of his god on his torso, and carries bastard swords. He wears a colorful flower in his auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Anthony hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants revenge against dire rats.

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Family, Enemies. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Anthony Clare, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 3 (-4)16 (+3)
Skills Nature +4, Perception -2
Senses Passive Perception 8
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


John Hartford, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is lengthy and is close to two feet long. He has a dull look in his blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

John Hartford, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)15 (+2) 7 (-2)11 (+0)
Skills History +4, Stealth +2
Senses Passive Perception 8
Languages Common, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 18000 cp.


Social Check DCs


Gunter Branson, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars and is in decent physical shape. His hair is short and brown. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Gunter studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions.

Ideals: Professionalism, Gifted. Flaws: Addict, Shy. Bonds: Religious. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Gunter Branson, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)14 (+2) 8 (-1)13 (+1)
Skills Investigation +4
Senses Passive Perception 9
Languages Common, Draconic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 60 pp.


Social Check DCs

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