Trym Clifton, Male Human [Permalink]
Personal [hide]
Description: He wears a black broad hat and black clothes. He carries with him a set of spears, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His silver hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.
History: Born to a Animal Trainer, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Tailor for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Professionalism, Impeccable. Bonds: Poor, Job. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Red spinel (90 gp). 1 Alchemist’s fire.
Diggory Ramsey, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by beers. His hair is always cut to a buzz. His amber eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying brother.
Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 19000 sp.
Simon Paxton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears brown painted combat armor at almost all times. His black hair is lengthy and is close to two feet long. His eyes are a pleasant brown.
Personality: Prone to second guessing himself, he comes off as nervous. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He got into the Laborer business at a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Laborer.
Motivation: Sabotage a competitor; and he's attracted to the pc
Ideals: Gifted. Flaws: Shy. Bonds: Has a crush, Job. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Draconic, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 12000 cp. 1 Breastplate.
Diggory Ramsay, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is well dressed, but even with his fine clothing he looks run-down. His silver hair, when down, is lengthy. His green eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Mentor. Occupation: Laborer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Gilbert Conway, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Butcher. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long red beard with little hanging trinkets. His fierce gray eyes like to dwell on things.
Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His mother raised him in a mountain cabin. A gifted student he started as a Masseuse, but he got bored and became a Butcher. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He'd like to take his coworkers down a peg; and to protect his home
Flaws: Antagonistic. Bonds: Adventurer, Nature, Job, Guardian. Occupation: Butcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Silk rope. 1 Backpack. 1 Silk rope.
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