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Advanced [show]


William Clayden, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His silver hair is cut short with large spiked bangs in the front. His green eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has all his life been fascinated with singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.

Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his absent father

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Military, Family, Criminal record. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

William Clayden, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is generally shirtless and showing off his tattooed chest. With a patchy blonde beard and wild blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He enjoys reading and quiet.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Henry took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Emotional. Bonds: Attractive, Nature, Rich. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Henry Shelby, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 5 (-3)13 (+1) 6 (-2)17 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item.


Social Check DCs


Wymar Windsor, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown costume with the symbols of luck on his torso, and a wedding ring on his left hand. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and revenge

Ideals: Philantrophist. Flaws: Ugly. Bonds: In love, Religious, Enemies. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Windsor, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Drogo Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of longswords on his belt, each one with a amber on the hilt. He has a silver handlebar mustache and slicked back silver hair. He has a dull look in his blue eyes.

Personality: Calm and collected, he is a well trained Laborer. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born several months after his father was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 14 years.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: PTSD. Bonds: Poor, Job, Criminal record, Military. Occupation: Laborer

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Barclay, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 33000 sp. Deep blue spinel (1200 gp).


Social Check DCs


Heward Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a black cloak and cross-gartered green stockings. His hair, while still mostly white, has prominent grey streaks. His eyes are gray and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: A strong sense of loyalty to Human people; and to get a good night's sleep

Ideals: Professionalism. Flaws: Insomniac, Ugly, Racist. Bonds: Adventurer. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Heward Tewksbury, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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