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NPC Generator

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Advanced [show]


Lance Harper, Male Human [Permalink]

Personal [hide]

Description: This man has a large tan mantle and cape that has been intricately interwoven into his black robe, and sports empty pouches on his belt. His red hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has a crush on the local Sage; and wants to work out more often

Ideals: Athletic. Flaws: Forgetful, Disease. Bonds: Rich, Has a crush. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Lance Harper, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)10 (+0) 12 (+1)18 (+4)
Skills Acrobatics +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Don Law, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. He has golden hair. His eyes are likewise green. His teeth are white and perfect.

Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has achieved small success as a Mortician.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Don Law, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)10 (+0) 15 (+2)16 (+3)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. 1 Alchemist’s fire. 3 Thunderstones.


Social Check DCs


Clerebold Clare, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and likes to wear ponchos typically of a light black in addition to tight pants. He has styled his chestnut hair well, parting it to the right. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 8 years.

Motivation: To reunite with his old friends; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Nature, Job, Adventurer. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Clerebold Clare, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)7 (-2) 9 (-1)16 (+3)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Guy Soames, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are blue.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He left for the west, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Fighting. Bonds: Immigrant, Rich. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Guy Soames, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 8000 cp. Coral (40 gp). Chrysoprase (70 gp). Rose (70 gp). 1 Minor magic item.


Social Check DCs


Heward Branson, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. He wears a feathered hat to cover his moderate length brown hair. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the east. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Pacifist, Logical. Bonds: Nature, Criminal record, Adventurer. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Heward Branson, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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