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Advanced [show]


Lewis Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long brown beard with little hanging trinkets. He has brown eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.

History: Lewis was raised in a hard working conservative environment. Through the years after Lewis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Lewis's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Architect again; and he has passion for adventuring and risk

Flaws: Shy, Impulsive, Antagonistic. Bonds: Adventurer, Job. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Lewis Livingstone, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Peter Alton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. His moppish white hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born at the edge of vast forest. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To clean up the streets; and a need for knowledge about a nearby landmark

Ideals: Passionate. Bonds: Attractive, Nature, Adventurer, Guardian. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Peter Alton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Stealth +3
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Raymond Norton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has a large green mantle and cape that has been intricately interwoven into his tan robe. His red hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raymond took refuge in the ruined castle and found the beat up spear and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Nature, Religious. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Raymond Norton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)15 (+2) 15 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Zircon (60 gp).


Social Check DCs


Ralf Kent, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

Ralf Kent, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Norman Adley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear brown clothing when he does not wear armor. He has a very tight haircut. His eyes are a pleasant brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and he wants revenge against illithids

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Job. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Norman Adley, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)17 (+3) 10 (+0)8 (-1)
Skills Insight +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Auran, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Small steel mirror. 1 Magnifying glass.


Social Check DCs

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