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Gilbert Cornish, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by beers. With a patchy black beard and wild black hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: To be a Hunter again; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Addict. Bonds: Job, Mentor, Rich. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Gilbert Cornish, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills History +3, Stealth +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Theobald Merton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, constantly wearing a blue suit, tan shirt, and green tie, and is pretty ugly. He has no hair. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Theobald was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Enemies, Military. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Theobald Merton, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)6 (-2) 11 (+0)14 (+2)
Skills Intimidation +4, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Adam Shelby, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a brown armored body suit, with a simple yellow line shooting up and back down. His hair is long and brown with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.

History: Adam hails from a village terrorized by gnolls. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Shy, Insomniac. Bonds: Enemies, Rich. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Adam Shelby, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Alex Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries glaives. His hair is white and very short. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: His religion dominates his actions.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Family, Religious, Mentor. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Alex Sherwood, Male Human Fighter 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 5 (-3)11 (+0)
Skills Animal Handling +0, Intimidation +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Nicholas Shirley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His tied-back hair is chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nicholas's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and sabotage a competitor

Ideals: Persistence. Flaws: Antagonistic, Selfish. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Nicholas Shirley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 15000 cp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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