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NPC Generator

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Advanced [show]


Arnold Van Es, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear grey clothing when he does not wear armor. His black hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is overprotective of those who hire his services. Further he is a bit of a stoner and is frequently out of it.

History: Arnold was born in the east. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Persistence. Flaws: Addict. Bonds: Guardian, Criminal record, Family. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Arnold Van Es, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)9 (-1) 11 (+0)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Black star sapphire (600 gp). Banded agate (6 gp). 1 Average lock.


Social Check DCs


Dean Gracey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. With bright white hair and a scraggly beard. His eyes are likewise violet. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Dean Gracey, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Godfrey Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has dyed his greying white hair a little too much giving a sharp white color. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north to a Glassblower, Godfrey learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Glassblower job and began his own company from there.

Motivation: To reunite with his old friends.

Flaws: Impulsive. Bonds: Family, Job, Adventurer. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Godfrey Wharton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Gold and topaz bottle stopper cork (400 gp). 3 Antitoxin.


Social Check DCs


Kody Rayden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. His brown hair is unkempt and raggedy. His brown eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Kody Rayden, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)17 (+3) 15 (+2)12 (+1)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Elven, Auran
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 28000 sp. Black pearl (200 gp). Black opal (800 gp). Chrysoprase (60 gp). Blue star sapphire (800 gp). 1 Minor magic item.


Social Check DCs


Trym Compton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. His silver hair is singed and shortened. His brown unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Human culture. He invites people to come help in his community garden.

History: Gifted from a young age, Trym studied abroad. After coming to the age of reason, Trym took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease, Racist. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Trym Compton, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)10 (+0) 11 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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