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NPC Generator

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Advanced [show]


Tim Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow tunic with black highlights, and long pastel pants that bunch up around his shoes. His silver hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Tim lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the west was not economically sound they moved to his current location. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Has a crush, Family, Adventurer. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Tim Marlowe, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)7 (-2) 8 (-1)9 (-1)
Skills Nature +0, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Jet (60 gp). Tourmaline (60 gp). 1 Darkwood Shield.


Social Check DCs


Clerebold Morton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His chestnut hair and beard is wavy and long. He has amber eyes.

Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south to a Healer, Clerebold learned a great deal about his mother's area of expertise. His first spouse was a Stableman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Guardian, Job, Family, Religious. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Clerebold Morton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)13 (+1) 9 (-1)13 (+1)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His silver hair is matted, messy, and big. His eyes are hazel and beady.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Disciplined, Impeccable. Flaws: Ugly, Fearful, Mundane. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Jacobs, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Anselm Everleigh, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan shirt with thin yellow vertical stripes and brown pants. His tied-back hair is auburn. His fierce brown eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.

History: Anselm was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Artistic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Anselm Everleigh, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Bertram Hale, Male Human [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. With a patchy black beard and wild black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Mentor, Rich. Occupation: Fisher

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Hale, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Superior lock.


Social Check DCs

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