Odo Abram, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. He keeps his auburn hair in a flapper bob. His eyes are hazel and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Barrister and found it very stressful. He has worked as a Barrister like his mother before him.
Motivation: Sabotage a competitor; and balancing his hectic life and new barrister responsibilities is difficult
Flaws: Ugly, Hedonist, Disease. Bonds: Job. Occupation: Barrister
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 17 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Ignan, Celestial, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Solomon Mori, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. His hair is brown and curly. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Solomon's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he is content
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 900 sp. Star rose quartz (20 gp). Jade (50 gp).
Cory Gyula, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears just a green suit. His brown hair, when down, is lengthy. He has violet eyes.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born at the edge of vast forest. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and to settle down with his crush
Bonds: Attractive, Has a crush, Adventurer, Nature, Military. Occupation: Bellfounder
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 13000 cp. 1 Minor magic item.
Hugh Churchill, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a grey shirt with thin white vertical stripes and yellow pants. His whole body is exceptionally muscular. His auburn hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Hugh was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent father.
Ideals: Opinionated. Bonds: Immigrant, Attractive, Rich, Family. Occupation: Layabout
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Henry Staurheim, Male Human [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. He keeps his silver hair in a pixie cut. His amber eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. Henry is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He doesn't get along with people that don't share his tastes; and an old rival family wants him found
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Religious, Family, Adventurer. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Blue quartz (12 gp). Black star sapphire (500 gp). Red garnet (60 gp). 1 Masterwork Common Melee.
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