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Advanced [show]


Wymar Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his red hair in a flapper bob. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. His necromantic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Wymar Tatum, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)6 (-2) 11 (+0)9 (-1)
Skills Medicine +2, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Theobald Bradly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy pastel pantaloons and a blue scarf. His hair, while still mostly auburn, has prominent grey streaks. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the south. In his 11th year, his parents were killed by a gnolls raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his brother's freedom.

Motivation: He's in love; and regain custody of his son

Ideals: Optimist. Bonds: Enemies, Immigrant, Family, Has a crush. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Theobald Bradly, Male Human Fighter 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)18 (+4) 14 (+2)16 (+3)
Skills Deception +6, Stealth +3
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Abyssal, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 4000 sp. Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Beitz, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Scribe. His hair, while still mostly blonde, has prominent grey streaks. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He worked as a nervous Scribe and found it very stressful. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Joker, Logical, Artistic. Bonds: Job, Attractive. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Lance Beitz, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 21000 cp. Malachite (8 gp). Azurite (8 gp). Black star sapphire (500 gp). Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs


Diggory Atherton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His brown hair is singed and shortened. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Cook

Voice: Hollow voice

Attributes [hide]

Diggory Atherton, Male Human Fighter 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)13 (+1) 7 (-2)9 (-1)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. Deep green spinel (90 gp). 3 Acid flasks. 1 Thunderstones. 3 Acid flasks.


Social Check DCs


Hugh Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. His hair is auburn and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Hugh wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Pacifist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Blackwood, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)16 (+3) 15 (+2)15 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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