Hunter Lindsey, Male Human [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. He carries a battered sword and tarnished shortspear as well. His red hair, when down, is lengthy. His thin eyebrows rest above his beady gray eyes.
Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Fortune-teller, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Aldous Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He prefers to wear brown clothing when he does not wear armor. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the west, but his parents moved at a very young age to the north. A freak accident while working with his Sailor father left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and he is unsatisfied with his job
Flaws: Disease. Bonds: Enemies, Military, Immigrant, Job. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Heward Livingstone, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered quarterstaff and tarnished falchion as well. He has shaved his head bald. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated, Logical. Flaws: Fearful. Bonds: Adventurer. Occupation: Butcher
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 7 (-2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Norman Sherwood, Male Human [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly swords and nunchakus. His long blonde hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants revenge against brigands; and a rival would like him out of the picture
Bonds: Criminal record, Attractive, Nature, Enemies, Mentor. Occupation: Baker
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Kyle Clifford, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying black hair a little too much giving a sharp black color. He wears a mask on his face.
Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He desires power and/or immortality; and he's looking for his big break
Flaws: Shy, Addict, Disease. Bonds: Adventurer. Occupation: Mercenary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 6
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 3 (-4) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Ignan, Auran, Elven
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +0
Possessions: 2700 sp. 1 Masterwork Common Melee.
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