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NPC Generator

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Advanced [show]


Manfred Dryden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Barrister. He keeps his blonde hair in a pixie cut. His amber eyes dart from person to person.

Personality: Eccentric and domineering, Manfred will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Barrister, and he later adopted a second daughter.

Motivation: To be a Map Maker again; and regain custody of his daughter

Ideals: Extrovert. Flaws: Disease. Bonds: Job, Family, Immigrant. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

Manfred Dryden, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Guy Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His tied-back hair is golden. His amber eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.

History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Guy Cholmondeley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Alexandre Brixton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears skinny pants and wears a yellow and blue robe with the hood down. He wears a feathered hat to hide his balding. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: He got into the Junk Dealer business at a young age. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Shy, Selfish. Bonds: Job, Adventurer. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alexandre Brixton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)16 (+3) 10 (+0)16 (+3)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Gerard Wallace, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is auburn, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He has a massive crush on the younger sibling of the Bather who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the south, but his parents moved at a very young age to the north. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Wants his loneliness to end.

Flaws: Impulsive. Bonds: Rich, Attractive, Has a crush, Immigrant. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Gerard Wallace, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Peter Dumph, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is greasy and uncared for. His eyes are likewise gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Peter Dumph, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)17 (+3) 10 (+0)12 (+1)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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