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NPC Generator

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Advanced [show]


Cory Holton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears blue painted combat armor at almost all times. His auburn hair, when down, is lengthy. His amber eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Mayor business at a young age. A gifted student he started as a Butcher, but he got bored and became a Mayor. He inherited the family business which he has now maintained for 11 years.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Entrepeneur. Flaws: Insane. Bonds: Poor, Job. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Cory Holton, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Bristol, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a black handlebar mustache and slicked back black hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic, Fighting. Bonds: Adventurer, Job, Criminal record. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Richard Bristol, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerald Hayden, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is long and blonde with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Gerald Hayden, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 17 (+3)8 (-1)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Gerard Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. His moppish red hair is in a traditional bowl cut. His gray eyes peer out from beneath his small green hat.

Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: To be a Ploughman again; and he has money and likes to spend it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Gerard Bentham, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)8 (-1) 14 (+2)10 (+0)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Arnold Vance, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a rapier. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise amber. His teeth are white and perfect.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is an amazing painter.

History: Arnold was born the youngest of three triplets. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Arnold's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Vance, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Golden yellow topaz (200 gp).


Social Check DCs

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