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NPC Generator

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Advanced [show]


Tim Marleigh, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he dresses like a well dressed Servant does. His hair is greying and his face has many wrinkles. His fierce brown eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a Servant soon after.

Motivation: Wants to open a new tavern.

Flaws: Shy, Insomniac, Antagonistic. Bonds: Job, Adventurer. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Tim Marleigh, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Banded mail.


Social Check DCs


Anselm Washington, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length white hair. His ears are large.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Ugly, Depressed, Fearful. Bonds: Rich, Mentor. Occupation: Server

Voice: Raspy

Attributes [hide]

Anselm Washington, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)14 (+2) 16 (+3)18 (+4)
Skills Acrobatics +3, Deception +6
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +6

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Bertram Richie, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears bulky grey painted plate armor. He is an epitome of beauty. He keeps his silver hair in a pixie cut. His fierce gray eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a small toy that he constantly fidgets with.

History: A powerful necromancer made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family.

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Mentor, Family. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Bertram Richie, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Roland Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports white clothing, slightly heavier than average wear. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He works hard and plays hard.

History: He got into the Painter business at a young age. He worked as a nervous Painter and found it very stressful. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Optimist, Impeccable. Flaws: Hedonist, Insane. Bonds: Job. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Roland Ainsley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 11 (+0)6 (-2)
Skills Arcana +1, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


John Rayden, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. His head has been shaved. He has gleaming, smiling violet eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised by priests from a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Religious, Mentor. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

John Rayden, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)10 (+0) 12 (+1)14 (+2)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold dragon comb with red garnet eye (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs

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