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NPC Generator

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Advanced [show]


Chad Hampton, Male Human [Permalink]

Personal [hide]

Description: A 5'5" western man, he wears dark leathers with embroidery. With bright chestnut hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist, Fighting. Flaws: Depressed. Bonds: Family. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Chad Hampton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 16 (+3)15 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Cory Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. With bright white hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with lycanthropy at a very young age, Cory has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats

Ideals: Athletic. Flaws: Secretive, Disease. Bonds: Enemies, Military. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Cory Marlowe, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Athletics +1
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Violet garnet (600 gp). Blue star sapphire (700 gp). Sard (60 gp). Deep green spinel (150 gp).


Social Check DCs


Norman Hallewell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a broad hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with vampirism at a very young age, Norman has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and money/treasure

Ideals: Professionalism. Flaws: Insane, Disease, Mundane. Bonds: Rich. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Norman Hallewell, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 10 pp. 1 Simple lock.


Social Check DCs


Trym Conway, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing black shirts, loose pants, and blazers most of the time. With a patchy white beard and wild white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Slave, Military. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Trym Conway, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)13 (+1) 17 (+3)15 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 8000 cp.


Social Check DCs


Lance Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tan shirt with thin black vertical stripes and red pants. With bright golden hair and a scraggly beard. He has gray eyes.

Personality: A skeptical and narcissistic man, Lance's first love is himself. His second love is also himself. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born at the edge of vast forest. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Impeccable, Artistic. Bonds: Family, Nature, Rich. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Lance Hallewell, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)8 (-1) 8 (-1)13 (+1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Zircon (20 gp).


Social Check DCs

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