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Advanced [show]


Ralf Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black shirt with thin white vertical stripes and green pants. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. Ralf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ralf decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Rich, Criminal record. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Ralf Chatham, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 19000 sp.


Social Check DCs


Lance Bing, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His hair is short and red. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Body Guard business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Lance Bing, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Kody Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his golden hair up. His eyes, though not visible through his cowl, are gray.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Kody took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: Retire the richest man in the north; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Entrepeneur. Flaws: Emotional, Insomniac. Bonds: Attractive, Religious. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Kody Brandon, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)9 (-1) 7 (-2)11 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Guy Gentry, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his golden hair down. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Retire the richest man in the east; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Artistic, Justice, Gifted. Bonds: Criminal record. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Guy Gentry, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 8 (-1)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 9
Languages Common, Gnoll, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Rhodochrosite (8 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


Peter Hadley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his blue robe and has his sickle always slung over his shoulder. He keeps his auburn hair in a pixie cut. His green eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His mother raised him in a mountain cabin. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Doctor job and began his own company from there.

Motivation: Many illithids want him driven away; and to be a bather again

Flaws: Antagonistic, Insane. Bonds: Job, Nature, Enemies. Occupation: Doctor

Voice: German accent

Attributes [hide]

Peter Hadley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp. Azurite (10 gp). Jade (60 gp).


Social Check DCs

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