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NPC Generator

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Advanced [show]


Rolf Tindall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His golden hair is matted, messy, and big. His eyes are a pleasant green.

Personality: He speaks before he thinks and is too direct. He works hard and plays hard.

History: He was born in a small mountains village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and to prove his worth to the world

Flaws: Ugly, Impulsive, Hedonist, Antagonistic. Bonds: Nature. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rolf Tindall, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)15 (+2) 16 (+3)7 (-2)
Skills Deception +0, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Nicholas Kinsley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is kept up in a ponytail inside a small hat. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Armorer job and began his own company from there.

Motivation: To be a Map Maker again.

Ideals: Optimist, Philantrophist. Bonds: Poor, Job. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Nicholas Kinsley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 6 (-2)13 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Stealth +1
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kody Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow coat over a green low-cut shirt, and a small hat upon his head. His brown hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Flaws: Insane, Lazy. Bonds: Immigrant, Rich, Religious. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Kody Coombs, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 12 (+1)8 (-1)
Skills Athletics +3, History +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Wymar Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He has wavy black hair. His green eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His mother raised him in a mountain cabin. Cursed with vampirism at a very young age, Wymar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and an old rival family wants him found

Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Attractive, Nature, Family. Occupation: Slave Trader

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Washington, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)15 (+2) 7 (-2)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 8
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Heward Graeme, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He keeps his long brown hair kept up in a rat tail. His eyes are a pleasant brown.

Personality: He dislikes all the random violence that takes place in the east. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful wizard made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Pacifist, Philantrophist. Bonds: Mentor, Religious. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Heward Graeme, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Black pearl (400 gp). Moss agate (10 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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