Bertram Dryden, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a yellow and black handkerchief worn on his right side. His long brown hair reaches down to his waist. His face is scarred and worn.
Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the north, but his parents moved at a very young age to the east. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.
Motivation: Revenge; and a deep hatred of illithids
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Knight
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Gerald Oakes, Male Human [Permalink]
Personal [hide]
Description: This southern man wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His clothes are grease stained in places. He has done his best to style his auburn hair to look like a famous performer. His fierce hazel eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.
History: The child of a Priest, who enjoyed hunting, Gerald was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and a rival would like him out of the picture
Ideals: Justice. Flaws: Disease. Bonds: Poor, Immigrant, Nature. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Trym Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, grey cloak. He has styled his red hair well, parting it to the right. His half smiles and violet eyes are beguiling and draw you in.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Trym was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Athletic. Flaws: Shy. Bonds: Poor, Attractive, Family, Job. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 18 (+4) | 6 (-2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 200 gp. 1 Banded mail.
Bertram Bentley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a blue and pastel handkerchief worn on his right side. His chestnut hair and beard is wavy and long. He wears an eyepatch.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is a Maurezhi in disguise. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.
Motivation: He is greedy; and money/treasure
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant, Rich. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Silver comb with moonstones (700 gp). 1 Masterwork Common Melee.
Richard Tindall, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tan painted combat armor at almost all times. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. This brown eyed westerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Richard embodies much of what other species detest in the Humans. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out south to avoid the crime he committed. He inherited the family business which he has now maintained for 14 years.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to find somewhere to settle down
Flaws: Antagonistic, Mundane. Bonds: Criminal record, Job. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 42 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Light wooden shield. 1 Darkwood Shield.
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