Ralf Pickering, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his red hair in a pixie cut. His eyes are likewise gray.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fisher
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Chrysoberyl (130 gp). Banded agate (9 gp). Malachite (9 gp). Aquamarine (1200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Norman Upton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet feathered hat and violet clothes. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy white hair. His green eyes peer out from beneath his feathered violet hat.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.
History: He was born in the east. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.
Motivation: To share knowledge with the world; and he is wracked by social anxiety
Ideals: Fighting, Joker, Logical. Flaws: Fearful. Bonds: Immigrant, Family. Occupation: Barkeep
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: Just what you see.
Wymar Kendall, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, tan shirt, and grey tie. He has a slight overbite and is overall scrawny. His red hair is kept up in a ponytail inside a top hat. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love.
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, In love, Nature. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp.
Peter Hackney, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a brown tunic with blue highlights, and long black pants that bunch up around his shoes. His white hair is greasy and uncared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. He plays an instrument quite well.
History: He was born in a small mountains village. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of goblins.
Ideals: Artistic. Flaws: Ugly, Addict, Antagonistic. Bonds: Nature, Enemies. Occupation: Bounty Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Giant, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Adelard Washington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he very much looks the part of a Glassblower. He wears a colorful flower in his chestnut hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Adelard lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Glassblower job and began his own company from there.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Opinionated. Flaws: Selfish. Bonds: Job, Attractive, Family. Occupation: Glassblower
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1700 sp. Rose (30 gp). Rock crystal (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
