Dean Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has styled his white hair well, parting it to the left. His eyes are hazel and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a minor phobia of water and hates getting wet.
History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Attractive, Poor. Occupation: Dilettante
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 100 gp. Red-brown spinel (90 gp). Brown-green garnet (90 gp). 1 Minor magic item.
Geoffrey Allerton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green broad hat and green clothes. His golden hair is long and unkept. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the south his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 8000 sp. 1 Minor magic item.
Raymond Clive, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear flannel. His auburn hair is unkempt and raggedy. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raymond was raised in a hard working conservative environment. In his 15th year, his parents were killed by a illithids raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.
Motivation: Revenge; and someone believes him a fraud
Flaws: Ugly, Addict. Bonds: Poor, Enemies, Job. Occupation: Actor
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 7 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp. 2 Alchemist’s fire.
Guy Ansley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of hammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is red, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Crown-heir
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 200 gp. Banded agate (7 gp). Silver pearl (150 gp). Black opal (900 gp). Amber (150 gp).
Guy Yardley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. His long golden hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Human culture. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Athletic, Justice. Flaws: Racist. Bonds: Attractive, Criminal record. Occupation: Seamstress
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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