Ernest Wallace, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born the only child of a wealthy merchant. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.
Motivation: Human compassion; and retire the richest man in the north
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Racist. Occupation: Gardener
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Bernard Hamilton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears baggy tan pantaloons and a blue scarf. His red hair is cut jaggedly and amateurishly. His half smiles and brown eyes are beguiling and draw you in.
Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has never given up on his music dream.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Attractive, Mentor. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp. 1 Minor magic item.
Kody Axton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears just a tan suit. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Sylvan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 500 gp. Violet garnet (700 gp). Coral (160 gp). Silver pearl (160 gp). Fiery yellow corundum (600 gp). 1 Full Plate. 1 Full Plate. 1 Full Plate. 1 Darkwood Buckler.
Peter Tenley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of the four houses of cards around his neck, and a sword on his belt. His brown hair is cut jaggedly and amateurishly. He has several tiny ruby earrings on each ear.
Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Insane, Insomniac. Bonds: Rich. Occupation: Baker
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 13000 sp. Black opal (500 gp). Azurite (9 gp). Rich purple corundum (500 gp).
Aldous Kent, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and is wearing a long, grey, dusty cloak. His auburn hair is thinning but still full. His eyes are hazel.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He comes from a rich northern family. When Aldous reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Flaws: Impulsive. Bonds: Attractive, Rich, Military, Slave. Occupation: Cartwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Half-Plate. 1 Buckler. 1 Half-Plate. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!