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NPC Generator

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Advanced [show]


Tim Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports black clothing, slightly heavier than average wear. His long black hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. Tim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of western immigrants he idolized his father. A freak accident while working with his Brewer father left him crippled. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and to unite with his sister

Flaws: Insane, Disease. Bonds: Attractive, Family, Immigrant. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Tim Quinton, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 17 (+3)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 70 pp. Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a shortbow on his belt, and carries shortbows. He is bald on top and has large black tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to get laid; and he's in love

Ideals: Fighting. Flaws: Ugly, Insomniac, Terse. Bonds: Has a crush. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Trym Gracey, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


John Marlee, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear black clothing when he does not wear armor. With a patchy chestnut beard and wild chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Eccentric and domineering, John will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert, Optimist. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

John Marlee, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)16 (+3) 11 (+0)9 (-1)
Skills Insight +2, Investigation +5
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp. Rhodochrosite (8 gp). Coral (70 gp). Zircon (20 gp).


Social Check DCs


Diggory Bentley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. His golden hair is unkempt and raggedy. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Animal Trainer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He now spends his time doing works of charity.

Motivation: To be a Armorer again.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Poor, Job. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Diggory Bentley, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +7
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +7

Possessions: 20000 cp. Smoky quartz (70 gp). Alexandrite (800 gp). Banded agate (16 gp). 1 Minor magic item.


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dark leathers with embroidery. He wears his auburn hair down. He is baby faced.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Artistic. Bonds: Enemies, Job, Criminal record. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Lance Mitchell, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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