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NPC Generator

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Advanced [show]


Raymond Adley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a sword. He wears a top hat to cover his moderate length blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Raymond Adley, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Rose (60 gp). Chalcedony (60 gp). 1 Magnifying glass. 1 Disguise kit. 1 Magnifying glass.


Social Check DCs


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep violet leather and dull white iron scale mail. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a card on it. He has wavy white hair. He has a dull look in his violet eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is a Deep Scion in disguise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to travel the world and help people.

Motivation: Wants his loneliness to end; and doesn't want to be a carter and was forced into it by his family

Ideals: Philantrophist. Bonds: Enemies, Adventurer, Family, Has a crush. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Arnold Marlee, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 8 (-1)13 (+1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 30 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp). 1 Half-Plate.


Social Check DCs


Nicholas Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. He has a very tight haircut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved; and many brigands want him driven away

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Nicholas Palomarez, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Peter Darby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west, but his parents moved at a very young age to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Hedonist. Bonds: Religious, Immigrant, Nature, Job. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Peter Darby, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)17 (+3) 17 (+3)11 (+0)
Skills Insight +5, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 46000 sp.


Social Check DCs


Everard Coombs, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His hair is golden and curly. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.

History: Everard was born in the west. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Mason

Voice: Russian accent

Attributes [hide]

Everard Coombs, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Gold dragon comb with red garnet eye (800 gp).


Social Check DCs

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