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Advanced [show]


William Fidget, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue armored body suit, with a simple pastel line shooting up and back down. He wears his black hair down. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Military. Occupation: Priest

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

William Fidget, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)13 (+1) 10 (+0)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Robert Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears dark leathers with embroidery. His auburn hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. After coming to the age of reason, Robert took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Secretive. Bonds: Religious. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Robert Birkenhead, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 16 (+3)17 (+3) 6 (-2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 8
Languages Common, Goblin, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 300 gp. Blue sapphire (500 gp). Azurite (10 gp).


Social Check DCs


Roger Gresham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. His golden hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: A powerful necromancer made him what he is. He worked as a nervous Courier and found it very stressful. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Job, Mentor. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Roger Gresham, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp. 1 Half-Plate. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Miles Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has white hair. He has a dull look in his amber eyes.

Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Miles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Miles's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Guardian, Rich. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Miles Wellington, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Smoky quartz (40 gp). Jet (130 gp). 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Hunter Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with red highlights, and long black pants that bunch up around his shoes. His chestnut hair has been sun bleached extensively. His eyes are violet and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He is an amazing painter.

History: Born in the east his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted. Bonds: Poor, Family, Religious. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Hunter Snowdon, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Sard (40 gp). Red spinel (100 gp).


Social Check DCs

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