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NPC Generator

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Advanced [show]


Percival Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His black hair is heavily combed to the right. His eyes are gray and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Philantrophist, Fighting. Flaws: Ugly, Secretive. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Percival Clapham, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Heward Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His brown hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast plains. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Heward Graeme, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Brown-green garnet (50 gp). Sard (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Adam Nash, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely grey suit with pastel socks and a vest with buckled shoes. His hair is silver and curly. His thin eyebrows rest above his beady brown eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Adam was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Poor. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Adam Nash, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 10 (+0)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 80 pp. 1 Half-Plate.


Social Check DCs


Odo Hadley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his golden hair in a flapper bob. His eyes are hazel and beady.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Job, Nature. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Odo Hadley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 4000 sp. 1 Half-Plate.


Social Check DCs


Bertram Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is heavily combed to the right. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed, Insomniac, Mundane. Occupation: Barrister

Voice: German accent

Attributes [hide]

Bertram Thackeray, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Star ruby (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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