Kyle Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black cloak and cross-gartered brown stockings. His hair is short and white. His eyes are a pleasant green.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sold as a small child to a slaver, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Bonds: Criminal record, Adventurer, Mentor. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 5 (-3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Clerebold Pickering, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a worn and beaten armor, he is not a threatening figure. He wears his white hair down. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of western immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others; and further expansion of business
Flaws: Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Knight
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp.
Norman Kirby, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this western man wears professional attire. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 14th year, his parents were killed by a illithids raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: A deep hatred of illithids; and revenge
Ideals: Athletic, Philantrophist. Bonds: Attractive, Poor, Enemies. Occupation: Shepherd
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 3 Holy water.
John Clapham, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting brown shirt and pants. His black hair is drawn into a tight pony tail with a card scrunchie. His brown eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in a small island village. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Hedonist. Bonds: Has a crush, Nature, Adventurer. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 400 gp.
Drogo Wentworth, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear black pants and tee shirts, and sports empty pouches on his belt. He has styled his white hair well, parting it to the left. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Drogo was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Disciplined. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job. Occupation: Guard
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10 pp.
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