Chad Washington, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy blue pantaloons and a black scarf. His hair is cut close to his head. He has hazel eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Flaws: Ugly, Disease, Insomniac. Bonds: Enemies, Military. Occupation: Spy
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Manfred Soames, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He has the majority of his body covered in plate. He has a very tight haircut. His skin is flawless and his amber eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. When Manfred reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Mayor
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Iolite (70 gp).
Percival Quinton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes peer out from beneath his feathered black hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Persistence, Gifted. Bonds: Criminal record, Rich. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 9000 cp.
Gerard Wheatley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an entirely yellow suit with black socks and a vest with buckled shoes. With bright white hair and a scraggly beard. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He was granted arcane powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Joker, Gifted. Flaws: Addict, Secretive. Bonds: Slave. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Diggory Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he very much looks the part of a Mason. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father took him hunting and taught him how to get in the mind of other creatures. He became a Mason soon after.
Motivation: Wants to open a new tavern; and he is greedy
Ideals: Gifted, Entrepeneur. Bonds: Job, Rich, Nature. Occupation: Mason
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
Possessions: 200 gp. Obsidian (11 gp). Moonstone (70 gp).
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