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NPC Generator

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Advanced [show]


Norman Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is black and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His job bores him to no end. He has decided to make it more interesting.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Criminal record, Rich. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Norman Fawcett, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 14 (+2)5 (-3)
Skills Performance -1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Patrick Spalding, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports white clothing, slightly heavier than average wear. His silver hair is heavily combed to the right. He has amber eyes and a white hat with a yellow feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a criminal king-pin and mafia family He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: He's attracted to the PC; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Antagonistic. Bonds: Criminal record, Nature, Has a crush. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Patrick Spalding, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 18 (+4)10 (+0)
Skills Animal Handling +6, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Reynard Reid, Male Human [Permalink]

Personal [hide]

Description: This northern man wears baggy grey pantaloons and a red scarf. His clothes are grease stained in places. His black hair is greasy and uncared for. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He is a great chef.

History: Born in the north his family was never financially stable. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Reynard Reid, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Athletics +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Arnold Hornsby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is heavily combed to the right. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Arnold's homeland. Arnold decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Bonds: Poor, Immigrant, Mentor. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Arnold Hornsby, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Golden yellow topaz (500 gp). Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Ernest Wakefield, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His chestnut hair is thinning but still full. His eyes are blue and catlike.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and wants to work out more often

Ideals: Fighting, Athletic. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Ernest Wakefield, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)19 (+4) 14 (+2)9 (-1)
Skills Deception +1, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Abyssal, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. Chrysoprase (50 gp). Aquamarine (400 gp). Citrine (50 gp). Freshwater pearl (5 gp). 1 Minor magic item.


Social Check DCs

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