Gerald Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. His brown hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He likes to make people angry or surprised. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a Adventurer, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Poor. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 4 (-3) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Heward Langston, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears violet cloth garments or leather armor. His moppish brown hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has decided he is irredeemable.
Flaws: Shy, Hedonist, Disease. Bonds: Attractive. Occupation: Painter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 1900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Everard Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man wears a red vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He is bald on top and has large black tufts of hair around his ears. His eyes are gray and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast desert. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Architect like his mother before him.
Motivation: Wants to open a new tavern; and he is greedy
Flaws: Ugly, Selfish. Bonds: Job, Nature, Rich. Occupation: Architect
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Lance Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear grey clothing when he does not wear armor. His hair is black and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: Aggressive, abrasive, and angry, Lance embodies much of what other species detest in the Humans. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.
History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a daughter. After a long history of fighting, Lance and his spouse have recently divorced.
Motivation: Wishes to resurrect an old love.
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Military, In love. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 16 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Goblin, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Half-Plate.
Miles Addington, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black cloak and cross-gartered red stockings. He has shaved his head bald. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Immigrant, Criminal record. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Artisan’s tools. 1 Good lock.
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