Balimaar Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a red vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments
History: He was born in the south. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Athletic, Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Cartwright
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 14 (+2) | 8 (-1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp.
Percival Denholm, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a grey shirt with thin red vertical stripes and black pants. His auburn hair is still thick. He has a dull look in his gray eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Rich. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Alex Prescott, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. His hair is blonde, silky, and of moderate length. His hazel eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Some 4 years later his spouse died after the birth of his son. Heartbroken, Alex never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: His religion dominates his actions; and he is content
Flaws: Mundane. Bonds: Attractive, In love, Poor, Religious. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Gunter Easton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. His long blonde hair reaches down to his waist. His amber unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.
History: He served in the navy to pay for his family's outstanding loans. When Gunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent father
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Immigrant, Military. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Bernard Remington, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, marred by sweets. He wears a feathered hat to cover his moderate length white hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Bernard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Shy. Bonds: Military, Criminal record. Occupation: Fisher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: Moonstone (20 gp). Amethyst (120 gp).
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