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NPC Generator

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Advanced [show]


Ralf Kendal, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His whole body is exceptionally muscular. His broad hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Ralf Kendal, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 sp. Golden yellow topaz (300 gp). Rose (50 gp). 1 Minor magic item.


Social Check DCs


Anthony Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his quarterstaff. He has a black handlebar mustache and slicked back black hair. This green eyed westerner is not easily forgotten.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. When Anthony reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anthony was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge; and someone believes him a fraud

Ideals: Professionalism. Flaws: Greedy. Bonds: Military, Enemies. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Anthony Harrington, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 9 (-1)17 (+3)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 9
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 36000 sp.


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: This northern man is dressed in earthy colors with a pastel and red handkerchief worn on his right side. His clothes are grease stained in places. He is bald on top and has large white tufts of hair around his ears. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Adventurer. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

William Abram, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 80 pp. 1 Small steel mirror. 1 Magnifying glass. 1 Silver holy symbol.


Social Check DCs


Miles Sydney, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. His red hair is knotted and matted. His eyes are likewise amber. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. When Miles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Justice. Flaws: Disease. Bonds: Attractive, Immigrant, Military. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Miles Sydney, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Peter Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He carries with him a set of kukris on his belt, each one with a aquamarine on the hilt. He has moderate length golden hair. His eyes are a pleasant hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Soapmaker, his mother struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a Servant soon after.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting, Professionalism. Bonds: Job, Poor, Criminal record. Occupation: Servant

Voice: Soft and melodious

Attributes [hide]

Peter Wilberforce, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Amethyst (150 gp). Zircon (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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