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NPC Generator

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Advanced [show]


John Quinton, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. He has no hair. His eyes, though not visible through his cowl, are brown.

Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Bonds: Rich, Slave. Occupation: Stylist

Voice: Rolls R's

Attributes [hide]

John Quinton, Male Human Fighter 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Drogo Tickle, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long red hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a white middle class family as the only child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Shy, Fearful, Mundane. Bonds: Poor. Occupation: Servant

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Tickle, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 600 sp.


Social Check DCs


Cory Van Es, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, green, dusty cloak and is in decent physical shape. He wears a feathered hat to cover his moderate length chestnut hair. He has violet eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.

History: Cory was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Joker, Justice. Bonds: Family, Nature. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Cory Van Es, Male Human Fighter 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)15 (+2) 9 (-1)13 (+1)
Skills Acrobatics +7, Athletics +5
Senses Passive Perception 9
Languages Common, Druidic, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5

Possessions: 300 gp. Hematite (4 gp). Banded agate (4 gp). White pearl (80 gp). Black opal (800 gp).


Social Check DCs


Hugh Hampton, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His brown hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 4 years old his parents immigrated from the north. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: He is greedy; and money/treasure

Ideals: Passionate. Bonds: Attractive, Immigrant, Rich, Adventurer. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Hugh Hampton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)14 (+2) 17 (+3)14 (+2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Hugh Clayton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. He is bald on top and has large chestnut tufts of hair around his ears. His amber eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Mentor. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Hugh Clayton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 sp.


Social Check DCs

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