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Advanced [show]


Theodoric Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also hits on women, regardless of circumstances.

History: Theodoric was born with his father's beautiful face. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Has a crush. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Theodoric Kinsley, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 15 (+2)8 (-1)
Skills Athletics +3, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 21000 sp. Banded agate (14 gp). Golden yellow topaz (900 gp). Star rose quartz (20 gp). 1 Minor magic item.


Social Check DCs


Anthony Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Passionate, Extrovert. Bonds: Attractive, Nature, Adventurer. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Anthony Denholm, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)8 (-1) 13 (+1)16 (+3)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. Red spinel (100 gp). White pearl (100 gp). Banded agate (9 gp).


Social Check DCs


Charles Lindsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. He carries with him a set of shortbows on his belt, each one with a sapphire on the hilt. He has styled his black hair well, parting it to the left. His eyes, though not visible through his cowl, are blue.

Personality: He dislikes all the random violence that takes place in the south. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with unlife at a very young age, Charles has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Fighting, Pacifist. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Charles Lindsey, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Deep green spinel (80 gp). Red spinel (80 gp).


Social Check DCs


Trym Everleigh, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. His silver hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.

History: Trym was raised in a hard working conservative environment. He worked as a nervous Tanner and found it very stressful. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Gifted, Fighting. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Trym Everleigh, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 7 (-2)18 (+4)
Skills Perception +0, Performance +6
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gilbert Trollope, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple grey robe with red stripes complete with hood. He has chestnut hair. He has gleaming, smiling gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Cynical, Hedonist. Bonds: Adventurer, Criminal record. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Gilbert Trollope, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)6 (-2) 11 (+0)18 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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