Robert Altham, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. He keeps his black hair in a flapper bob. His eyes, though not visible through his cowl, are blue.
Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Gardener profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent mother; and regain custody of his son
Flaws: Ugly, Shy, Disease. Bonds: Job, Family. Occupation: Bather
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Gerard Webley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears yellow leather gloves, a yellow jacket, and tight pants. He is bald on top and has large blonde tufts of hair around his ears. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister; and doesn't want to be a interpreter and was forced into it by his family
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 12 (+1) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 sp. 1 Silk rope.
Anselm Wellington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple yellow robe with brown stripes complete with hood. He has a small bristly mustache and wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Anselm studied abroad. His necromantic abilities were realized during a raid on his village. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Opinionated, Gifted, Fighting. Flaws: Impulsive. Bonds: Enemies. Occupation: Spy
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Gilbert Byron, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. He has a very tight haircut. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.
History: When he was but 8 years old his parents immigrated from the south. He worked as a nervous Soapmaker and found it very stressful. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: He is content; and to find somewhere to settle down
Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Job. Occupation: Soapmaker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Norman Prescott, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is generally shirtless and showing off his tattooed chest, marred by sweets. He has a golden handlebar mustache and slicked back golden hair. He has a dull look in his brown eyes.
Personality: His tongue was cut out and he uses sign language. He is able to fit into much smaller and tighter spaces than normal.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Ugly, Disease, Fearful. Bonds: Rich, Enemies. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
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