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NPC Generator

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Advanced [show]


Hugh Stansfield, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His auburn hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is mildly Human supremacist, though he does not identify as such. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 3 years old his parents immigrated from the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Insomniac, Racist. Bonds: Attractive, Immigrant. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Hugh Stansfield, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 7 (-2)13 (+1)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 8
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Gilbert Addington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an entirely brown suit with tan socks and a vest with buckled shoes. His blonde hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a very good compulsive liar and kleptomaniac.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Bonds: Job, Criminal record, Poor. Occupation: Server

Voice: Whispers

Attributes [hide]

Gilbert Addington, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Dudley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with black pants. His skin is fair and his fingers are delicate and long. His moppish auburn hair is in a traditional bowl cut. His fierce brown eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother.

Ideals: Persistence. Flaws: Sensitive. Bonds: Military, Family. Occupation: Masseuse

Voice: Speaks with a cold

Attributes [hide]

Ernest Dudley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


William Marlee, Male Human [Permalink]

Personal [hide]

Description: A 5'0" southern man, he is well dressed, constantly wearing a grey suit, pastel shirt, and yellow tie. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a desert tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Nature. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

William Marlee, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Red spinel (80 gp). 1 Magnifying glass. 1 Crowbar.


Social Check DCs


Gunter Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Actor uniform. His tied-back hair is brown. His ears are large.

Personality: He loves telling others what to do and how they should feel about things. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gunter was raised in a hard working conservative environment. His childhood dream was to be a Unemployed, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Gunter Barclay, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)9 (-1) 9 (-1)13 (+1)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp. Hematite (6 gp). Pink pearl (60 gp).


Social Check DCs

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