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Advanced [show]


Adelard Dayton, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His hair is cut close to his head. His eyes are gray and beady.

Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Stableman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: To unite with his sister; and doesn't want to be a navigator and was forced into it by his family

Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Family, Rich. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Adelard Dayton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)17 (+3) 14 (+2)6 (-2)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Odo Livingstone, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear white pants and tee shirts. His long chestnut hair is drawn into a two foot long braid. His brown eyes peer out from beneath his Stetson white hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Poor, Adventurer. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Odo Livingstone, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Azurite (8 gp). Jet (80 gp).


Social Check DCs


Trym Atterton, Male Human [Permalink]

Personal [hide]

Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his sickle. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair, while still mostly chestnut, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure.

Ideals: Optimist. Bonds: Rich, Attractive, Adventurer. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Trym Atterton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Pink pearl (100 gp). Moonstone (20 gp). 1 Minor magic item.


Social Check DCs


Theodoric Byron, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Unemployed and is in decent physical shape. His hair is chestnut and curly. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Theodoric was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has worked as a Unemployed like his father before him.

Motivation: He is unsatisfied with his job.

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Theodoric Byron, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Silver comb with moonstones (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Heward Presley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears brown trousers with tan and yellow striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. He sports a long silver beard, and similarly colored long hair. His eyes are green.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Heward was raised in a hard working conservative environment. In his youth he was a Spice Merchant, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and to be a spice merchant again

Ideals: Disciplined, Fighting. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Heward Presley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)6 (-2) 6 (-2)13 (+1)
Skills Intimidation +3, Religion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1900 sp. Black pearl (400 gp). Deep green spinel (100 gp). Onyx (80 gp). 8 Acid flasks. 2 Alchemist’s fire. 1 Everburning torch.


Social Check DCs

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