Adam Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His head has been shaved. His green eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.
History: The child of eastern immigrants he idolized his father. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer. Occupation: Priest
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Aldous Clayden, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this eastern man is generally well dressed albeit a few years behind the times. He wears a small hat to hide his balding. He has blue eyes and a black hat with a blue feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Aldous was born in the east. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Unemployed. He has worked as a Unemployed like his father before him.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Athletic, Persistence. Bonds: Attractive, Job, In love. Occupation: Unemployed
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Don Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irascible and easily irritated. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Don and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Entrepeneur, Athletic. Flaws: Insane, Antagonistic, Hedonist. Occupation: Fletcher
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 4 Antitoxin. 1 Everburning torch. 3 Thunderstones.
Kody Bristol, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this eastern man dresses in collared shirts and wears a proper scarf over his head. His hair is cut close to his head. His eyes, though not visible through his cowl, are gray.
Personality: Kody is depressed about a lot of things. He tends to be a nihilist. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Athletic, Philantrophist. Flaws: Depressed, Disease. Bonds: Job. Occupation: Adventurer
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Rolf Livingstone, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. His tied-back hair is red. His green eyes peer out from beneath his deerstalker tan hat.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born at the edge of vast plains. He made a point of taking high paying jobs and getting most of it up front. During his travels, Rolf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rolf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rolf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Disease, Racist. Bonds: Enemies, Adventurer, Nature. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 6 (-2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 17000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
