Hugh Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His silver hair is greasy and uncared for. His blue unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Hugh was born the youngest of three triplets. His arcane abilities were realized during a raid on his village. After a long history of fighting, Hugh and his spouse have recently divorced.
Motivation: To reunite with his absent mother; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Family. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Manfred Astley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He usually wears his tan robe and has his rapier always slung over his shoulder. His black hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born several months after his mother was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his singing dream.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Military, Religious. Occupation: Tailor
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Gunter Milton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Bounty Hunter does. His chestnut hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Calm and collected, he is a well trained Bounty Hunter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Justice. Flaws: Insomniac. Bonds: Job, Religious, Slave. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee.
Heward Bentham, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a black costume with the symbols of strength on his torso. His brown hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the west
Ideals: Disciplined, Philantrophist, Entrepeneur. Bonds: Poor, Military. Occupation: Bookbinder
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3100 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Rolf Westcott, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man wears a blue shirt with thin black vertical stripes and white pants. He has a small bristly mustache and wavy silver hair. His gray eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a glassblower and was forced into it by his family
Ideals: Athletic. Flaws: Shy. Bonds: Family, Mentor, Job. Occupation: Glassblower
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
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